
Malc
|
When
did you own or do you own a Spectrum Computer? |

Jeff
|
My
first speccy was a Spectrum +, given to me for
Christmas in 1984 or thereabouts. I had that for
several years before getting a Spectrum +3 sometime
around 1990. I had to give them away when I emigrated
to Australia which was a big mistake as there
aren't many spectrums over here. In January a
friend visiting the UK bought me a rubber-keyed
Speccy which takes pride of place alongside my
collection of Amigas and assorted vintage computer
equipment. |

Malc
|
What
made you decide to remake a Spectrum title? |

Jeff
|
I
*loved* Sabre Wulf, and there was nothing available
for the PC that was like it (at least not nowardays).
I'd seen Andy's remake of Manic Miner, and thought
"I could do that". In actuality, before starting
Sabre Wulf PC I'd started a couple of other remakes
on other computers - as projects when I was bored.
One was a remake of the ZX81 game 3D Monster Maze
for the Acorn Archimedes, the other was SabreWulf
for the Amiga. Neither of which ever got anywhere
near completion (though I still have a load of
printouts of the code for 3D Monster Maze which
I may ressurect on the PC at some time as I was
pretty proud of the maze generation routines...)
|

Malc
|
How
long have you been remaking classic Spectrum games?
|

Jeff
|
Eek...
Coming up to a year and a half now on Sabre Wulf.
I don't count the other attempts as they didn't
get very far at all. |

Malc
|
Are
there any other projects you are working on, either
Spectrum based or otherwise? |

Jeff
|
I'm
still planning the "Loki" project - a variation
on Linux which gives a spectrum compatible environment
(with lots of extras over the Spectrum) It's currently
back-burnered as I plan to move house and sort
out some other personal stuff, but neither it
or Sabre Wulf are cancelled. |

Malc
|
Do
you plan to continue developing classic games
or was Sabre Wulf PC your last game? |

Jeff
|
No,
I've been thinking about future projects for some
time - an update of Chronos might possibly be
looked at, or as I said before, 3D Monster Maze.
I'm not sure though - depends on all sorts of
things. |

Malc
|
What
games can we expect to see re-made in the future?
|

Jeff
|
Well,
I can't give you any exclusives, but I'm looking
forward to Nathan Cross' Ant Attack remake, John
Dow's Fred... |

Malc
|
For
our technical friends out there, what programming
language do you use to develop your games and
roughly how long does it take before a release
is made available to the public? |

Jeff
|
I
use DJGPP - the DOS port of Gnu C, along with
the excellent "Allegro" games programming library.
Both are free, and better still, there are unix
versions and Windows-specific versions of both
- so things are pretty portable to other platforms.
As for how long - as it's a hobby and some evenings
(due to my job) I can't stand to sit in front
of a computer at all, it's currently taken over
a year. Hats off to people like John Dow who can
get a game written, debugged and released in a
matter of days! |

Malc
|
Do
you plan on developing Sabre Wulf PC any further?
- for example adding video, a pounding sound track
or maybe 3D graphics? |

Jeff
|
3D
Graphics is a definate NO There's already
too many 3D games out there that don't expand
on the format enough - a 3D Sabre Wulf wouldn't
work very well at all - at least not Tomb Raider/Doom
style. If I did an isometric 3D version, it'd
just end up being like Knight Lore really, and
the 'Combat' side wouldn't work. As you can see
from the SWPC web page, the graphics are much
improved on thanks to the genius of Pierre Jovanovic
(who also did all the graphics for the RetroSpec
website). They're not all finished yet, but the
ones that he's sent me already are stunning. Sound-wise,
I don't want to have in-game music as that can
get anoying very quickly, but all the little tunes
used in the original game will be there - albeit
using something a little more sophisticated than
a square wave :) |

Malc
|
How
do you feel about the legalities surrounding the
re-development of early software? |

Jeff
|
I
think remakes should definately be freeware, and
that authors of remakes should be sensitive to
the wishes of the copyright owners - if asked
to stop, they should stop. On the other hand,
if a company is no longer making money from a
game, and have no plans to develop that game for
a modern platform, I don't see the harm. |

Malc
|
How
do you feel about the current state of the emulation
scene (fake emulators etc)? |

Jeff
|
I
don't actually know what you mean by 'fake emulators'.
I do know there's a lot of people re-inventing
the wheel though - there's loads of Spectrum emulators
out there which add no functionality on top of
that already available - I'm not saying there's
anything *wrong* with that at all, but it's a
shame that people aren't looking at extending
functionality at all. |

Malc
|
How
would you feel if the Spectrum computer made a
come back with modern technology? |

Jeff
|
It'd
be really cool :) Especially if it retained compatibility
with the legacy software. Of course the way things
are in the computer world today, it'd have to
go like the clappers, have 3D hardware and be
capable of running Windows or Linux to be commercially
viable. |

Malc
|
What
is your favourite Spectrum game? |

Jeff
|
Sabre
Wulf! |

Malc
|
What
is your most memorable Spectrum game? |

Jeff
|
Knight
Lore - it blew me away the first time I saw it. |

Malc
|
What
is the name of the first game you ever played? |

Jeff
|
The
first game I ever played was 'Space Raiders' on
the ZX81. The first Spectrum game I ever played
was either Jet Pac or Aqua Plane. The first arcade
game I ever played was 'Cosmic Guerilla'. |

Malc
|
Have
you ever developed software for any machine other
than the PC? |

Jeff
|
I
wrote the usual BASIC games and utilities for
the BBC Micro, ZX81 and Spectrum - none published
except some Pokes for Steg The Slug (in YS) and
an article on the +3 disk drive (again in YS).
At college and Uni I programmed in Pascal, COBOL,
Ada, x86 machine code and LISP on IBM PC Compatibles,
nothing ever published, but I mostly got Distinctions
forthem (mostly...) Professionally, I've programmed
in Fortran under VMS on DEC Alpha machines, and
written SQL, ksh, sh and csh scripts under Unix
on DEC and Sun unix boxes. I've never programmed
games software professionally. |

Malc
|
Thats
it!, thank you for your time. I wish you and all
of the Retrospec team the best of luck in the
future and hope you keep up the good work. |

Jeff
|
Thanks,
and good luck with the site! |

Malc
|
If
you haven't seen any of the RetroSPEC productions
then please take a visit to http://retrospec.sgn.net/
and download your copy of Sabre Wulf PC. |